## Algebraic Surfaces

 Calyx x2+y2z3 = z4
 Calypso x2+y2z = z2
 Columpius x3y+xz3+y3z+z3+7z2+5z=0
 Cube x6+y6+z6=1
 Dattel 3x2+3y2+z2=1
 Daisy (x2 - y3)2=(z2-y2)3
 Dingdong x2 +y2 +z3 = z2
 Distel x2+y2+z2+1000 (x2+y2)(x2+z2)(y2+z2)=1
 Durchblick x3y+xz3+y3z+z3+5z = 0
 Eistüte (x2+y2)3 = 4x2y2(z2+1)
 Eve 5x2 + 2xz2 + 5y6 + 15y4 + 5z2 = 15y5 + 5y3
 Flirt x2-x3+y2+y4+z3-10z4=0
 Geisha x2yz + x2z2 = y3z + y3
 Harlekin x3z + 10x2y + xy2 + yz2 = z3
 Helix 6x2 - 2x4 = y2z2
 Herz y2+z3-z4-x2z2 = 0
 Himmel und Hölle x2-y2z2=0
 Kolibri x3 + x2z2 - y2
 Leopold x2y2z2+3x2+3y2+z2=1
 Octdong x2 + y2 + z4 = z2
 Plop x2 + (z+y2)3 = 0
 Seepferdchen (x2-y3)2=(x+y2)z3
 Sofa x2+y3+z5 = 0
 Solitude x2yz +xy2+y3+y3z=x2z2
 Süss (x2+9/4y2+z2-1)3 - x2z3-9/80y2z3=0
 Tanz x4-x2-y2z2=0
 Taube 256z3-128x2z2+16x4z+144xy2z - 4x3y2-27y4 =0
 Quaste
 Spitz (y3-x2-z2)3 = 27x2y3z2
 Tobel x3 z + x2 + yz3 + z4 = 3xyz
 Vis a vis x2-x3+y2+y4+z3-z4=0
 Wedeln x3 = y (1-z2)2
 Windkanal - x2 + y4 + z4 - xyz = 100
 Xano x4 +z3 = yz2
 Zitrus x2+z2 = y3(y-1)3
 Croissant
 Dromedar x4 - 3x2 + y2+z3 = 0
 Zeppelin xyz+yz+2z5= 0
 Zweiloch xyz+yz+2z5= 0
 Michelangelo x2+y4+y3z2=0
 Stern x2y2 + y2z2 + x2z2 + 100 ( x2 + y2 + z2 - 1)3 = 0
 Möbius
 Sphäre x2 + y2+ z2 = 1
 Limao x2-y3z3 = 0
 Torus (x2+y2+z2+R2-r2)2 = R2(x2+y2)
 Whitney x2-y2z=0
 Buggle x4y2+y4x2-x2y2+z6=0
 Zylinder y2 + z2 = 1
 Diabolo x2 = (y 2+ z2)2
 Dullo (x2+y2+z2)2-(x2+y2) = 0
 Miau x2yz + x2z2 + 2 y3z + 3 y3 = 0
 Trichter x2 + z3 = y2z2
 Nepali (xy-z3-1)2 + (x2+y2-1)3 = 0
 Pilzchen (z3 - 1)2 + (x2+y2-1)3=0
 Subway x2y2 = (z2-1)3
 Polsterzipf (x3-1)2 + (y3-1)2+ (z2-1)3 = 0
 Crixxi (y2+z2-1)2 +(x2+y2-1)3 = 0
 Berg x2+y2z2+z3 = 0
 Gupf x2+y2+z=0
 Kegel x2+y2-z2=0
 Wigwam x2+y2z3=0
 Tuelle yz(x2+y-z) = 0
 Pipe x2-z=0
 Fanfare -x3+z2+y2=0
 Kreuz xyz=0
 Spindel x2+y2-z2= 1
 Twilight (z3-2)2 +(x2+y2-3)3 =0
 Ufo z2-x2-y2 = 1
 Wendel
 Zeck x2+y2-z3(1-z) = 0
 Sattel x2+y2z+z3=0
 Schneeflocke x3+y2z3+yz4=0
 Cylinder x2 + y2 = 1