The research team will explore these questions by working with groups of adolescents, aged 14-19 as so called “digital natives”. Apart from collecting ethnographic and phenomenological data, the research team will develop a “Serious Game” in co-creation with adolescents that covers related issues and opportunities.

This project is simultaneously critical and constructive, as it aims to include both sides of the medal: consumerist agendas and neoliberal constructs of the “entrepreneurial self”, as much as the new, creative possibilities for dealing with self, emotions and social relations in the context of digital technology.